![]() And as I mentioned earlier, people find it hard to find a cross platform selector, which I can imagine with these different UI hierarchies. #GMD SPEED TIME FOR IOS ANDROID#So iOS has all elements in the view, but Android only the elements that are in the viewport. This is, next to different element names, already a big difference between iOS and Android. What you might also see is that Android will only give us back the elements that are shown on the screen. You don’t have HTML here, but also an XML tree. Here you see the UI hierarchy that Appium sees, which is completely different in comparison to iOS. This looks like the same behavior as we have seen with HTML. The reason for this is that all elements can be found in this tree, even the elements that you don’t see on your screen, such as the menu. This tree is not HTML, but XML, and as you can see-it’s a very large tree. On the left you see the visualization of the app and in the middle you see the UI hierarchy. This can easily be visualized with Appium Desktop. This mainly has to do with the app source of native apps, so let’s take a look at the native app source, the UI Hierarchy, for an iOS app. I also see that a lot of people use their Selenium knowledge on native apps and get into trouble. However, I was not referring to web apps. They have the same source (the DOM), and are interpreted the same for every browser on desktop Chrome, Firefox, Safari, Internet Explorer, Microsoft Edge, but even on mobile Safari and mobile Chrome. I don’t think it’s a wrong approach, because if we look at a responsive web app, we can almost always use the same script and selectors on desktop and mobile. Correct again! Appium tests can be 3-6 times slower than desktop.Ī lot of people use their Selenium knowledge to automate native apps. I’ll address more on this point later.Īppium tests are slow. Correct! I hear this comment primarily from people who are used to automating with Selenium. Not only is the app source not equal, but 9 out of 10 times, the way the apps behave isn’t the same either. One of the reasons for this is that native iOS and Android apps are not equal. Here are some of the most common things I hear when I work with the open source community: Having units such as Mach, knots and nautical miles means that it is perfect for what I need and it can be used for many things.In this post, I’m going to explain how you can optimize your iOS automation scripts for native apps-and speed up test execution time significantly-by first looking at how Appium works and secondly looking at different locator strategies. "I use this for flight, and flight simulation purposes among other things. I'm using this for long journeys with the car and time trials for my bike.ĭoes what it says on the box :)" - ipodalong, UK ![]() "With the inclusion of the in app timer it's even better. "Most recently I have taken a law enforcement radar class at which point we are required to calculate a persons speed over a specified distance and this application is perfect! Big props to the "developer. "In short, this app is worth the money in gas and time saved!" ***** Must have for all travel situations "Essential for any sailor too tired and wet to do simple math! Highly recommended!" Helps You avoid a lot of calculation!!! Good UK "Amazing app this is exactly what I was looking for. Love that I can easily switch between rates of speed." ***** Great app for anyone that needs a time/distance/speed calculator "What was my average speed on that journey?"įind out quickly and easily with this app. ![]() ► STOPWATCH - Easily record your time values directly into the app using this highly accurate stopwatch. ► DISTANCE UNITS GALORE - Likewise, many distance units are supported: miles, km, meters, cm, mm, feet, inches, yards, furlongs, nautical miles, leagues, light years (ly), parsecs (pc) and megameters (Mm) ![]() ► SPEED UNITS GALORE - Many speed units are supported and you can quickly switch between them: mph, km/h, min/mile, min/km, min/m, m/s, cm/s, m/min, feet/m, feet/s, inch/min, inch/s, furlongs/minute, leagues per day, knots, mach, % speed of light, Mm/s Your result is updated whenever you make a change. ► EASY TO USE - Tap the name of the measurement you want to calculate (Speed, Distance or Time), then enter your values by tapping the empty fields. Calculate either speed, distance or time by entering the other two measurements. ![]()
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